The M-98 is the most powerful sniper rifle in the game, and shares many features with the M-92 Mantis, mainly its lack of ammo and one (powerful) shot per thermal clip. With the addition of Disruptor Ammo, the Widow is capable of tearing through shields and destroying all enemies. If you like distance, then picking assault rifle training would not be a bad decision. Bring him when you expect blood pack mercs or husks and combo with a good crowd control character like Jack, Jacob, or Samara, Legion- unlocks pretty late so there arent too many chances to use him. With this build in mind you can also invest in AI Hacking and/or Cryo Ammo to produce an effective battle controller rather than pure damage dealer. In-depth look at the major choices in Mass Effect 2 and consequences - both short and long term - of each. Engineer Build Guide | Mass Effect 2 Legendary Edition Its shots do more damage than the M-97 Viper; however, it carries half the ammunition and fires more slowly. That's useful. Essential pick against collectors if your Shepard is a biotic. Concussive Shot is a new power for soldier types that ragdolls a target. Even with its low ammo capacity, it is still a good heavy weapon when no other one will do. Incinerate is already AoE. Cryo Ammo can still work extremely well on Insanity with the Viper sniper rifle, particularly when bringing a squad good at stripping defenses. Very effective against armor. A nice side benefit is that when the Reave makes the target jerk upright, it usually makes them an easy target for a quick headshot, as it will likely force them out of cover. Concussive Shot can also be useful against barriers, so consider bringing a squadmate with it. The Rank 6 Armor Damage bonus is a multiplicative increase, raising Incinerate's total damage multiplier against armor from 1.5x to 2.25x (as opposed to 2.0x). Frozen enemies can't fight back. Heavy Incinerate Explosive Drone Mechanic (or whatever it's called.) Wear down enemies like Thresher Maws and Geth Armatures and exit the Make for the final shots to get full exp. Incinerate will prime almost all targets hit for a Fire Explosion for several seconds. Range is a problem, because you get less accurate the further away you are, so using the weapon at closer range is always a better idea. Extremely effective at increasing survivability, though it has some issues with Tactical Cloak, as it has a relatively long cooldown. The max rank gives you the option to burn or melt anything it touches (Heavy Incinerate), or increase the radius of the explosion once Incinerate reaches its target (Incineration Blast). Unprotected organic targets hit by Neural Shock will initially stand up straight and are forced to pose for headshots. Not only does it allow you to incapacitate enemies no matter their protection, it also provides a massive damage boost for a second after it wears off, allowing for a one-hit kill headshot on most enemies. I wouldn't waste your own bonus skill on it. The CID is bananas! In the early game, we want to have Mordin as an effective companion as soon as possible. Assassin, on the other hand, grants more weapon damage, more power damage, and more sniper slowdown while scoped. What are all the possible power combinations for detonation? Squadmates dont shoot the viper fast enough to take advantage of its strengths, so pick the mantis because they rarely miss and it does a ton of damage. Spec into AI hacking for his loyalty mission and also geth shield boost to make him more of a tank sniper with his widow so he can be more survivable and do high damage, Liara- Trap squishies with singularity, use stasis on leader types. It's also worth noting that the Incineration Blast upgrade at level 4 makes this the only damage-dealing AOE ability that an Infiltrator can naturally get. It is also possible to conserve ammo when fighting mobs by simply freezing individual enemies with well-placed shots and ordering squad mates to finish them off. Incineration Blast is the better evolution for most Infiltrators, given that Incinerate does respectable damage against anything but synthetic health and will more often than not hit multiple targets. Garrus Concussive Shot: 2 Overload: Area Overload Turian Rebel: Turian Renegade Armor-Piercing Ammo: 3 Trophy/Achievement guide, including embeded walkthrough links. Must pick against synthetics and good against factions that use a lot of shielding and no barriers like the blue suns. Only available if you recruit Morinth, this is the organic equivalent of AI Hacking. personally heavy incernate, i dont have alot of problems with husks. Explosive Drone because Geth mostly only have shields anyway, and the few with armor make short work of any Drone as to rend it ineffective. Each character specializes in one or two of the three basic skill areas; the skills are combat, tech, and biotics, The character's base health score; this number can be modified by powers and upgrades, The character's alternate defense type and strength; this number can be modified by powers and upgrades, Each character begins at rank 1 in their primary power; they may begin at rank 1 in their secondary power, or it may be locked, meaning squad points may not be spent on that power until their primary power has reached rank 2; initially locked powers are indicated by, Each character has a unique passive class power that grants them a variety of bonuses, When a character is loyal, they gain access to an additional active power; when starting a new game or using the Retrain Powers upgrade, Commander Shepard can select any one previously earned loyalty power as a bonus power; these powers are locked, as indicated by, The types of weapons that this character is able to use, The mission or area where this character is first recruited, The mission where you can gain this character's loyalty; this character must be present during the mission, Each class specializes in one or two of the three basic skill areas; the skills are combat, tech, and biotics, Shepard's base health as a member of this class; this number can be modified by armor, powers, and upgrades, Shepard's alternate defense as a member of this class, either shields or a biotic barrier; this number can be modified by armor, powers, and upgrades, Shepard begins at rank 1 in the first power in this group, and can begin spending squad points on the second power once the first has reached rank 2; initially locked powers are indicated by, Shepard begins at rank 1 in the first power in this group, and can begin spending squad points on each successive power once the previous power has reached rank 2; initially locked powers are indicated by, Each class has a unique passive power that grants Commander Shepard a variety of bonuses, The types of weapons that this class is able to use. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Jacob- inferno ammo is great for armored targets, and pull field is a great combo primer. It is perfect for keeping exposed enemies ragdolled to be finished off with your weapons. Its improved version is unique in that it offers a 10% damage bonus instead of a longer duration, offering a bonus to defense and offense at the same time, making it a good idea to always have it active. Your main ability will take down enemy armor and deal damage to them. The ability to cloak, then be able to shoot, then get back into cover, can be invaluable during engagements when you need to get a level up on your enemies. --you only notice the trolls and morons (like attracts like), and my replies to them. It can be used for flanking, escaping enemy fire, sniping, or just a straightforward damage boost with any available weapon (and also melee attacks). Send in your squadmates first and then find a spot, and use your sniper rifle to cover them. If you are on lower difficulties, putting a few points all around wouldn't waste the Infiltrator's abilities. The squad will perform much better with some hand holding (assigning other targets), since frozen enemies will often fall behind cover and the squadmates will happily fire at the cover. A great damage dealer all around, but sometimes struggles against shielded and synthetic enemies since he has no hard counter to either. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The Incisor has 15 shots per thermal clip, but it fires in 3-shot bursts. This shotgun also has good synergy with Tactical Cloak, especially the Assassination variant. You will meet him in Omega trying to help civilians under the effects of the plague. ALL RIGHTS RESERVED. You're browsing the GameFAQs Message Boards as a guest. At higher levels, a hacked synthetic can serve as an "ally", hacking an enemy again as soon as the last hack runs out, providing a great distraction. I played as an Engineer through ME2 on insanity twice. See also: Engineer Guide, Engineer Guide (Mass Effect 3) Engineers can spawn combat drones to harass enemies or force them out of entrenched cover positions. The Geth Plasma Shotgun is a good weapon against small groups and can devastate enemies that just happen to be alone. Available after completing the mission associated with the Lair of the Shadow Broker DLC pack. Wait for stasis to break and mag dump your smg into their head for a massive damage boost thatll kill in seconds. Incinerate is a damage over time power that is effective against enemies with armor, and can stop health rengeration, especially on the Krogan. Infiltrators who find that they are good at the "one shot, one kill" style with the Mantis, and are comfortable using SMGs or Pistols to cover anything that gets too close should strongly consider the Widow, as it only improves upon the Mantis. The weapon has a two-second charge time before it fires, so make sure your own shields are up before sticking your head out. Sub optimal vs collectors, eclipse, and blood pack, but not useless. Will be useful against Vorcha enemies early in the game. For a dedicated sniping Infiltrator equipped with the M-98 Widow, and if you pick Warp Ammo as your bonus power and upgrade it plus Disruptor Ammo to the Heavy version you will be a one-man anti-everything monstrosity. This would be a good investment if you are going up against multiple enemies with biotic barriers, especially on higher difficulties. How to unlock the Incineration Specialist achievement in Mass Effect 2: Incinerate the armor of 25 enemies. Because of the extremely limited range of the weapon, and because of the Infiltrator's speciality in long range combat, getting up close is likely to be a last resort. SMGs are naturally suited for destroying shields, and become downright overwhelming when paired with high-level Disruptor ammo. E.g., for sniper rifles with headshot upgrade, the resulting Assassination Cloak damage is 1.25x the damage without cloak for sniper headshots compared to the 75% listed bonus. The nice thing is that it a slows down people but mainly saves ammo which can be an issue on insanity. The Radius evolution of Incinerate and the Chain evolutions of Overload enables each cast of Incinerate to prime multiple targets for Fire Explosions, and allows each cast of Overload to potentially set off 2 or even 3 such combos. Area concussive shot slays unarmored husks. Concussive Blast is great against hordes of husks, but that's about it. Note: This power travels in a straight line from the user to the target, hitting instantly. Anybody know how many planets are in the game? Archived post. Incinerate - Mass Effect 2 - Guides - Gamer Corner Guides This is prevented, however, by the presence of any protection (armor, shields, or barriers), reducing its effectiveness. Moreover, with this build, you will be able to freeze enemies at any time. I use heavy on my engineer and infiltrator. The result is that anything with just health (no shields or armor or whatnot) is assassinated instantly. Overall, the Infiltrator is good at range and dealing with shields, armor, and synthetics, so you should bring along squadmates that can provide crowd-control abilities, biotics, and some combat abilities, which would make a good squad for just about every situation. For extra anti-armor and anti-boss fighting power, bring Garrus along with a squad-based Armor-Piercing Ammo to boost your own weapon to even stronger levels. Evolution A Heavy Incinerate: This advanced plasma round melts or burns nearly anything it hits The Infiltrator can peek out of cover very frequently for one or two shots (the time slowdown is renewed each time), freeze enemies and finish them off once frozen. If you are going up against a lot of synthetics, then grabbing the Arc Projector before leaving the Normandy might be a good idea, since this weapon is great at destroying synthetic enemies and shields. Cryo ammo in ME1 decreases the targets accuracy, letting the player take less damage from one source. It's worth noting that all of the toughest enemies in the game, as well as virtually every boss including the final one, have armor as their primary defense which makes this the supreme boss-killing weapon once you get all the Sniper Rifle upgrades. Incineration Blast does similarly for enemy squad's armor. Geth Shield Boost, the tech based variant of the three defensive powers, is the obvious choice for the Infiltrator. Infiltrators are equipped with cloaking systems that allow them to avoid detection for short periods of time, granting a tactical advantage over enemies. You've met with a terrible fate, haven't you? It is available the moment you start the second mission, and can act as a low-power sniper rifle. Tactical Cloak's specializations are Enhanced and Assassination Cloak. Cryo Ammo is also invaluable for Infiltrators using the cloak for sneaking up on enemies and ambushing them. Anybody know how many planets are in the game? It cannot be used in an extended firefight, so it is difficult to rely on a heavy pistol as a primary weapon. Incinerate | Mass Effect 2 (ME2) - Gamestegy community This 1st Spec is specifically for missions composed of organic enemies, such as Blue Suns, Blood Pack, etc. Her drone is a good distraction and can stagger enemies out of cover but rarely lasts long on insanity so get the explosive drone knowing this and use it like a grenade. The first time I took the Viper sniper rifle (this was before the Mattock assault rifle was released, which would have been better suited), and the second time I took Scimitar shotgun as my bonus weapon of choice (happens mid-game). It also has a targeting laser when you zoom with it, which can be used to increase its accuracy. Has the highest base damage. The Infiltrator's optimal approach to combat is more or less the opposite of the Vanguards. Warp Ammo also offsets the sniper rifle's inherent lack of penetrating power against barriers. Stasis can be a very useful bonus power. While Shepard's own powers can't be used during Tactical Cloak, it can be a great way to aim your squadmates' powers as you can leave cover to get a clear line of sight to a target. me2 incinerate heavy or blast - akersmmm.com Earth is burning. Its extremely limited ammo capacity allows it only to be used once, or maybe twice on a mission with sufficient upgrades and power-cell caches. Enhanced extends the duration to 8 seconds, while Assassination adds a whopping 35% extra damage for a total of 75% bonus damage. This 3rd Spec is specifically for missions composed of a mix of both synthetic and organic enemies, such as Eclipse Mercs, or heck just use this build and only this build for the whole game. We further improve Mordin build base stats. Incinerate is a Power that belongs to Tech Powers and is available to the Engineer and Infiltrator Classes . On the whole, this ammo power can provide a strategic advantage in a large number of missions and assignments, and is therefore a sensible investment. Due to this, you can use the most effective ones. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Disruptor Ammo is very effective against shields and synthetics (the geth and Mechs). Heavy Incineration is good, though Blast is also worth it for its AoE. Bring Mordin along and follow up with his quick cooldown (relatively speaking for squadmate abilities) Area Cyro Blast, while having his Heavy Incinerate in reserve for the few heavily armored foes. Cryo Blast, is it worth it? - Fextralife Forum Besides, area throw won't do anything to 3 shielded Geth. Dark Souls is a brand new dark fantasy RPG designed to completely embrace the concepts of tension in dungeon explorat A legend is born in this open-world adventure. If you have the Aegis Pack, then you have access to the M-29 Incisor. However, attacking breaks the cloak, so other weapons only benefit briefly from the damage boost (at maximum fire rate 4 shots for the Viper, 3 shots for the Carnifex). ALL RIGHTS RESERVED. Furthermore, note that your shields cannot be boosted beyond a certain level, i.e. It's saved my life quite a few times, actually. One of the most useful damage powers in Mass Effect 2, Incinerate burns through armor and health very quickly and is somewhat effective against shields and barriers. The Infiltrators automatic sniper rifle time slowdown can be (ab)used to its fullest extent with the Viper. During the mission aboard the Collector Cruiser, there will be the option of training in the usage of assault rifles, shotguns, or the M-98 Widow. Best Sentinel Builds - Class Builds - Gameplay | Mass Effect 2 It has great synergy with all weapon types but especially sniper rifles. The Tactical Cloak also has a lot of potential if it is upgraded. But once all the enemies are settled into cover and spread out, heavy is better, but not much, 170vs210 fire damage/3 seconds is just 40, or 20% stronger. Infiltrators are tech and combat specialists with the unique ability to cloak themselves from visual and technological detection. Tactical Cloak has many different applications. Damage is dealt instantly (i.e. The available tech skills allow you to deal with shielded, armored and regenerating enemies, leaving barriers as the only defense you'll need NPC aid to counter. In this post, I will go through Mordin build that utilizes Fire and Ice against enemies in Mass Effect 2 or Mass Effect 2 Legendary Edition. Recharge Time: 6.00 seconds (Shepard . Mordin Solus is Salarian Scientist. The Locust is a little better at stripping armor than shields or barriers when compared to the other SMGs, but it is fairly accurate even at mid-range. Especially useful against Praetorians and heavy mechs, it takes down their shields faster then any other weapon, giving the ability to follow-up with a sniper barrage. Mordin can use Submachine Guns and Heavy Pistols, and has Shields of 250 with 200 Health. Privacy Policy. AI is quite effective at using this weapon and doing numerous spray shots. The AI Hacking is a very situational power, so it is better not to spend valuable points for few missions. What are some of the recommended builds for squad mates? These are powers that allow neutralizing enemy shields, hacking, becoming invisible, or other technical actions Incinerate - Progression Incinerate - Notes Incinerate also deal additional damage to enemy health. The Firepower Pack also adds the M-96 Mattock semi-auto rifle, which is somewhat redundant given the Infiltrator's proven effectiveness against armored enemies. Ammo Training: Cryo, Disruptor. Taking the Rank 5 Burning Damage evolution does not extend the duration of the priming effect. Fantastic against collectors and blood pack, good against everything else as long as you have an anti shield pick too, Tali- great against synthetics, questionable choice in most other scenarios. Power Training: Combat Drone, Overload, Incinerate, AI Hacking, Cryo Blast Weapon Training: Heavy Pistol, Submachine Gun Engineers are tech specialists, the only class able to employ combat drones on the battlefield. This explosive plasma blast inflicts damage over time to all nearby enemies and permanently stops their health regeneration. In 2, the cryo ammo has a chance to freeze targets solid for a small duration. For Infiltrators who enjoy flanking their enemies with Tactical Cloak, or Infiltrators who aren't comfortable with SMGs and Heavy Pistols covering the close range, Shotguns are a good choice. Available after completing Kasumi Goto's loyalty mission from the Kasumi - Stolen Memory DLC, Flashbang Grenade offers strong crowd control capability for the Infiltrator, with the ability to knock enemies out of cover and bypass multiple forms of protection. Incineration Blast would be nice against armored husks but Heavy Incinerate is nicer vs the tougher enemies (Scions, Krogans, etc). However, the Incisor suffers from very low ammo reserves and a very low ammo pickup amount. Incinerate is a tech power in Mass Effect 2, and in Mass Effect 3's single-player and multiplayer modes. Incinerate is a Power in Mass Effect 2 . In missions with groups of enemies that are close together it can be used to quickly freeze the group allowing a skilled sniper to dispatch the frozen enemies quickly with the M-97 Viper or M-29 Incisor. So feel free to use it every time you see a group of enemies with a health bar (for example Husks). Note: As with all projectile powers, the power does not launch an actual projectile when used by a squadmate. Heavy incinerate. Neural Shock is also valuable in instantly stopping charging krogan or varren as well as instantly destroying unprotected husks. Builds for all squadmates. Incisor is only good in Shepards hands and even then not very. 2023 GAMESPOT, A FANDOM COMPANY. I always do wide defense stripping powers (incinerate, overload, reave). Bring Mordin along and follow up with his quick cooldown (relatively speaking for squadmate abilities) Area Cyro Blast, while having his Heavy Incinerate in reserve for the few heavily armored foes. Do you *need* to explore all the planets? The longer duration of the Burning Damage DoT over the normal DoT (8 seconds versus 3 seconds) does increase how long organic enemies are panicked. Heavy damage to health and armor.Make an enemy panic, stopping health regeneration. Assassin would be the better option for those who prefer to use Incinerate or damage-increasing ammo powers because these are further increased by the power-damage bonus. This is a better option if you want your attacks to be effective against single and well armored targets. Because she can also deal with enemy shields, she complements the Infiltrator nicely. Mass Effect 2 Wiki Guide. In-depth Class builds for Shepard with a focus on Insanity difficulty strategies. Any reason why I can't manually save anymore? Soldiers kind of get the shaft on cooldown times as they don't use tech skills or biotics skills and thus don't benefit from any cooldown upgrades, it's not worth it to use concussive shot and have that 6 seconds cool down time even if your using the area version of it to take down multiple husks. Engineer Build - Unshackled Controller | Mass Effect 2 (ME2) Let us move to the equipment.