Deal [2+Magic] damage to the first enemy. Doomed Crossbow and Doomed Club have replacement troops that can do the exact same thing. First thing you see when you look at Spiked Manriki is that it does splash damage to TWO enemies! With Mary Wilson and Rikki Novetsky. Based on our scan system, we have determined that these flags are possibly false positives. The most valuable weapon of all was Divine Protector. The Doomed Axe is yellow, but there are zero yellow classes (Bard, Dervish, Priest, Stormcaller) that have the War talent tree (Barbarian, Shaman, Slayer, Titan, Warlord, Warpriest) for 3 Magic using Axes. Exploding hero weapons are strong in general, and while Jack-o-Lantern is overshadowed by JoE and EoE in many cases, I do think it has some niche utility at least. Deal [3+Magic] damage to the weakest enemy. Doomed Tome (18 Blue) Deal [Magic + 10] scatter damage, +4 per Tempering level. You already ranked them last but theres no mention of that part. As such, any Barriers will have already been expended against this bigger hit, unless the Troops were Submerged (in which case only Rending has a chance to have an effect). Steal 2 Attack. You can also if you want use the likes of Sunspear or Hierophant, Dragonguard etc as the burn will come from Stonehammer (plus the stun that also helps). Strong one. Well, Id much rather run the Doomed Gavel series, since +10 temper gives +40 damage before magic is involved. Shows top 100 PVP players current week and history. Automatically pulls Weekly Event data showing you what might be coming. Axe does this too. And again, a Lightstorm is created to refill the weapon. Deal [0+Magic] damage to all enemies and give 1 Magic to all allies. Reflection of Good haven't used it yet, but it might have some fans. Deal double damage if the target is a dragon. Allows those with a curious mind to dig through the game language files. Deal [3+Magic] damage to an enemy. Sure its the poor mans Essence of Evil, but its probably the fastest exploding weapon available to the hero. Ever wanted to know what the best weapons are, where to get them, what they do?! Deal [4+Magic] damage to the last enemy, and steal 2 Magic. Race and Weapon bonus colour. This software program is potentially malicious or may contain unwanted bundled software. If I am damaged, gain 6 Attack. Rope Dart That kind of explosion of damage is much more than gaining 2 Attack. Jumble the Board. Deal [6+Magic] damage to the first enemy, and Entangle them. You absolutely dont want to have a 5 match of Doomskulls get nullified because the middle one turns into a Blue gem. Entangle the first enemy, and deal [2+Magic] true damage. Drain the Mana of the first and last enemies. Create 8 Gems of a chosen ally's Mana Color. Just not fair, the shiny blue mana for the weapon cost is a trap for you Orcs, Powered by Discourse, best viewed with JavaScript enabled. It isnt the most exciting weapon, but the debuffs can help in the clutch and at a minimum you get some way of exploding the board for mana (and it burns the first enemy of fireblade is your thing). Deal [1+Magic] Damage. Following up on my last post, here are the hero class weapons released since this topic came out that I think could be noteworthy: Thunderbird, Plunder and Peril (on defense, at least), and Fiend Fire. Restore 10 Life to self. Deal [4+Magic] damage to an enemy, and 1 damage to adjacent enemies. Increase my Attack by the amount of Armor destroyed. Deal [3+Magic] damage to an enemy. Explode a gem. Been thinking about weapons lately, is there any reason Jack-o-Lantern isnt more frequently used? If the enemy has an Undead troop, deal 9 damage to another random enemy. Deal [6+Magic] damage to the first enemy. Deal [4+Magic] damage randomly split among enemies. Gain an extra turn. Doomed Blades lack of storm regeneration and watery can be problematic, without running something like Skadi and a freeze team. Deals between 3 [6+Magic] damage to a random enemy. But its still probably too much work for too little payoff, not a terribly difficult cut. Five classes use Green (Archer, Hierophant, Plaguelord, Orbweaver, Shaman), but none of them have the Water talent tree, so again, youre out 3 Magic using the Glaive Polearm. Also, I dont get the praise for the dust storm on Dancing Daggers. Relatively safe on offense but not the fastest. Half start and no color blocking make it easy to fill and the explosions really accelerate being enchanted once Astra casts. Doomed Club turns Green to Doomskulls. Lastly, Im seeing a few people plug Black Manacles. Or just that you are warning future players not to? Thanks for confirming my suspicions. Im not sure if it is an oversight, but maybe watery could be overwritten with Icestorm? (Ratio = x2), Deal [4] damage to an enemy, and remove all Red Gems to Boost damage. Restore [4+Magic] Life. prefers the Lightning upgrade to the Rending upgrade; he thinks Lightning is better. ( Legendary Weapon ) Yasmine's Chalice (Mana Cost:16 Green Yellow , Only obtained from special events) Give all allies [0+Magic] Life and Armor. Doomed Axe That kind of explosion of damage is much more than gaining 2 Attack. Deal [7+Magic] damage to the first enemy. Due to the team generating so much green and brown, you can fill the Doomed Glaive in the back row and loop it with the other troops. Brilliant weapon, stun yellow, cleanse yellow, great base damage, Silence, yellow storm, drain, explode 4 gems with storm - good chance of going again. Poison an enemy and destroy the enemys Armor. they are borderline useless on offence, mainly because damage wins and the mana cost is 18. Deal [5+Magic] damage to a random enemy. The Bonestorm though is where this weapon gets interesting, because youre exploding a bunch of gems with Doomskulls, and now you have more skulls coming down. But yeah, I guess Leeching can be useful if you gain 2 mana, Vampiric is fine because you gain 3 Life and could kill an enemy with 3 Health, allowing you to use the Skull hits on the next enemy (also an argument somewhat in favour of Striking), and so on. Doomed Weapons A special Weapon called a Doomed Weapon will be available in the Tower of Doom Shop during every Tower of Doom event. Deal [3+Magic] damage randomly split among enemies. Certain classes like slayer or Titan, that add enrage, or archer etc with hunters mark make it even better. Each Kingdom has quirky new characters to meet, and plenty of quests and battles to keep you occupied. The thing I like about Bard is that the Axe starts with 50% mana. Deal [4+Magic] damage to the weakest enemy. Can be situationally better than doomed weapons when waiting for alignment, stall effect. It LOOKS good, but its not. Doomed Axe and Doomed Scythe can be replaced by other things, but still have some purpose if you need Doomskulls over regular Skulls. Thanks guys. Steal 1 Magic from the enemy. Doomed Crossbow and Doomed Club have replacement troops that can do the exact same thing. Produced by Mooj Zadie , Luke Vander Ploeg and Clare Toeniskoetter. Im just thinking about my guildmembers, and on which weapons I should recommend they use their forge scrolls. 100% overlap with Doomed Scythe. With the Anu medals now and a class with exploding gems, (Lightning Strike, Tidecaller 3rd trait etc), its easier to fill one of those top two troops. Its rapid-fire deep king casts that win the match, not the hero. Are there alternative gold teams people are using with P&P? Fight other players in each kingdom, become the champion, then defend your title against the ravening hordes. Thats better than a lot of weapons can do. Furthermore, while Wrath refills himself converting Blue to Brown, Glaycion creates Blue for King Bloodhammer to convert to Doomskulls. Deal [2+Magic] damage to all enemies. Deal [3] damage to the first enemy, and remove all Red Gems to Boost damage. It really all depends on your team composition and the enemy youre facing, I think. Skeleton Key Each Class specifies a particular mana color for a Gem Mastery bonus (which may be different than the weapon mana color mentioned above). Give all allies 1 Magic. Deal [0+Magic] damage to an enemy. Deal [4+Magic] true damage to a random enemy. Yasmines Pride: Fantastic weapon that Im not using currently Deal [2+Magic] damage to an enemy, and remove all Green Gems to Boost damage. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. (Ratio = 3:1). (Ratio = 1:1). so if you choose a replacement troop, there may be not another optimal weapon to choose AND you need to swap your replacement to another troop. Our team performs checks each time a new file is uploaded and periodically reviews files to confirm or update their status. Are this week's weapons in the Soulforge worth crafting? Destroy an enemy's Armor. Gain 1 Attack if the enemy dies. Deal [6+Magic] damage to the last enemy. Speaking of Doomed Gavel, that thing is amazing. Deal 5 bonus damage if they are Entangled. Complete the TOD to 25, get all the relevant forge scrolls and use them only on the likes of the Doomskull Weapons first. Choose the HERO tab in the Team Select Menu to equip a weapon. Each Weapon has a unique effect once powered up. It lets your Hero deal triple skull damage to enemies that are Burning . In Softonic we scan all the files hosted on our platform to assess and avoid any potential harm for your device. My guess would be Doomskull versions, but those are expensive to craft (some werent playing when the weapons were introduced). So while Glaive is amazing because it has Entangle, Glaive is also amazing specifically to pair with Obsidius because it generates a green storm on cast, fills itself a bit as things go to hell, Obsidius then generates a brown storm once you kill something and fills the board with brown for Glaive to transform again. Sins's Harverst "cheaper" version of 1st generation doomed weapons. Itll only do half magic aoe though and wont have the skull storm, which might be a positive. Explode 4 random Gems of a chosen color. Create 6 Red Gems. Glaycion fills ZuulGoth with Blue matches and helps fill others with doomskull explosions, while Leprechaun fills the rest by exploding green gems, then the Firestorm from Doomed Crossbow helps refill itself and the others. Yasmine's Chalice. Deal [4+Magic] damage to the last enemy, and Silence them. Doomed (Doomskull) Weapons Essence of Evil Dawnbringer Orb of Winter Shield of Urskaya Honorable mentions: Earth's Fury, Trickster's Shot: Fantastic weapons that I never use Yasmine's Pride: Fantastic weapon that I'm not using currently Flammifer, Guardian Crown: Great weapons that I never use on offense Id definitely pay diamonds for either one above the 10-12 junky mythics Im still missing. Advanced search RegEx search for all Troops and Weapons. Deal double damage if the target is a dragon. Deal [5+Magic] damage to the healthiest enemy, Deal [2] damage to a random enemy, and remove all Red Gems to Boost damage. Dont see the point in it. Destroy an enemys Armor. We already have a chance to keep the turn with a lucky doomskull explosion, this gives a slight increase to that possibility. Deal double damage if they use Purple Mana. PLEASE like share subscribe comment TELL YOUR GUILD and consider hitting JOIN to become a member for as low as $1.99 as it really helps a lot! Deal [5+Magic] damage to a random enemy and Burn them. Quick / Easy search all Troops, Weapons, Kingdoms, Classes, Pets, and Medals. Ive typically/historically always agreed with this after all, if making Doomskulls, why not have more? If you target the second troop, only the second and third troops get stunned. Any time you need to pick a weapon, ask yourself Is there a weapon that could do what I want, but better? If the answer is yes, you should be using that other weapon! Also, any of the newer class weapons stand out to people? Im thinking the biggest edge P&P would have is speed on offense, when used with Corsair class. Rending is nice because it can potentially hit 3 targets, taking out a Barrier here and there. Doomed Blade is a Blue weapon that turns Red into Doomskulls. Very easy, just use the excess purple for Qilin to load Xbow. Ill confess I didnt vet some of the weapon categories as closely as others; its clear a few got through the cracks that shouldnt have. Create 6 Red Gems. Explode a random gem if the enemy dies. It also boosts the teams magic on kills, and self-cleanse on cast is always handy. Deal [2+Magic] damage to the first enemy, and 2 more for every Blue Gem destroyed. Then this video should help you identify where to prioritize your time and . If there are 10 or more Green Gems on the board, gain an extra turn. Three Sisters and Orc Kings Club: Theres something to be said for being able to do targeted damage that you can cast without setup costs or board effects, like these two. Being mana-blocked by Cedric is not a good thing. While im not a fan of doomed weapon, they have their spot in team building. This is a fantastic set of upgrades. In this gems of war video I go over the top 5 class weapons you can get for free just by equipping the class for 250 victories. Also, has anybody used the non-Doomskull Doom weapons? Restore your Life to full. Deal [4+Magic] damage to an enemy. Drain the Mana of the first and last enemies. Doomed Blade (without the create a gem affix) and Doomed Glaive are my two top choices. Allows Guild Management to see more about a prospective new guild member. Restore 10 Life to self. Doomed Weapons have special Spells which are more effective against teams with Dooms in them. Increase my Attack by the amount of Armor destroyed. Cookie Notice Create [0+Magic] Green Gems. Here are the best weapons, hands down, in no order at all. I mean I suppose you could run it in a team with a lot of damage and get by, but then your overall mana cost is going to be high. If you do, generally Winters Orb is better. Gain [1+Magic] Armor, and remove all Purple Gems to boost the effect. Doomed Blade has a unique effect in its color so far. The other bit that I feel was missed is the fact that Blade and Club have that irritating capacity to undo your extra turns. Its upgrades include Anti-Magic (1 magic removed from first enemy), Leeching (steal 2 mana from first enemy), Vampiric (steal 3 Life from first enemy), and Bonestorm. (Boost Ratio 3:1). Deal [6+Magic] damage to an enemy. Deal [0+Magic] damage to all enemies and give 2 Attack to all allies. Deal [0+Magic] damage to an enemy. Gain 1 Attack if the enemy dies. Fire Ruby and Dancing Daggers Im going to continue to experiment with, but Im taking them off the list until I can find a niche for them. Gain 2 Attack, Life and Magic if the enemy dies. It is a super fun weapon though, it just aggravates me more than being useful. While Monk is a godly class, the weapon is not. Faction; All-Seeing Eye (SE) (Darkstone) Amanithrax (N) . (updated every hour), Shows leaderboard for Raid, Invasion, Faction, ToD & Bounty. What about Ice Aegis? Explode 3 random Gems. For defense: Flammifer, Skeleton Key, Rope Dart, Life and Death, Jar of Eyes, Doomed Statue, Orb of Winter, Essence of Evil, Secrets of the Crypt. These bits of damage happen after the main spell effect, which includes damage to all enemy troops. Deal [4+Magic] damage to the first enemy, and remove all Yellow Gems to Boost damage. I crafted them only because I wanted to up Glacial Peak's Power Level. Life and Death All of the weapons have the same last talent upgrade that drains 2 mana from enemies that share the weapons color. Never once have I said, wow I really like Doomed Club. Thief class works wellstealthy, half mana start, and summons for skull fodder. [6x] Available from Bundles & Special Events only. Deal 4 True Damage to the first enemy. Deal [2+Magic] damage to the first enemy, and 2 more for every Blue Gem destroyed. Gain 2 Attack, Life and Magic if the enemy dies. Also, some of these weapons are better than others on this list, but they are all better than the weapons not on this list (which is most weapons). Weapons change your Hero's spell. Deal 10 more damage if the enemy has a Fey troop. Convert Brown Gems to Doomskulls, if the Enemy has a Doom, create 5 more. Dancing Daggers is another weapon Im surprised you dont hear much about - order-switching+decent all-enemy damage for a 14-mana cost. A team that is really good is Stonehammer, Glaycion, Xbow and then up to you, Gimlet/Tai Pan, either yellow empowered converter/Lep or usually Grave Seer for loading Glaycion for Stoney. Search for a mystic gem in House of 1,000 Doors 2, Stylish action game inspired by Asian mythology, A strategy RPG about building a family legacy, Single-player strategy and management SIM game, Sequel to the Shin Megami Tensei spin-off game, Expand Your Adventure in the Merciless World of Wartales. I use them both a lot. Gain 2 Magic. Flag any particular issues you may encounter and Softonic will address those concerns as soon as possible. So how does anyone get mana? Summers Wonder vs Fire Ruby Staff: Youre right, both should probably be left off. I dont always want a storm matching the color of the weapon and this is one of the few miss matching ones. PC/Mobile, XBox, PS Switch. Give 3 Magic to all Allies, if the Enemy has a Doom, give 5 more. There are two classes for that: Sunspear and Barbarian. Sekhma can turns Blue into Skulls. Great vs Webspinner and stuff like that. Just not fair. Does that mean you didnt upgrade the Blade to include Watery? Skeleton Key. Deal [Magic/2] true damage to all enemies. The account holds 33 unique Mythics including 4x(!) Ally gains [0+Magic] Armor. Deals between 3 [6+Magic] damage to a random enemy. Link below.https://www.youtube.com/channel/UCkJ58ZNJ5Pb-tb3FXmOnddA/join#gemsofwar#classevent#top5gems of war class event team,gems of war best weapon,gems of war best class,tacet the terror,gems of war best team,gems of war class weapon,gems of war soul farming,gems of war gold farming,gems of war forum,gems of war reddit,gems of war codes,gems of war wiki,gems of war delve,gems of war beginner,gems of war guide,gems of war 2020,gems of war switch,gems of war best,gems of war fastest,gems of war,sinnycool,tacet,keylime,relle,granny gems,lootwizard How the color of the weapon interacts with the other three troops colors. Fun, easy, addictive! In event weeks with no good synergy, a tricksters shot hero can solo invasion/raid if you can keep it alive. Deal [4+Magic] damage randomly split among enemies. [3x] Available from Bundles & Special Events only Doomed Khetar Generator Tome. Key is accordingly probably still the one-stop shop for gold teams. Deal 5 bonus true damage if the enemy is Divine. (Ratio = 2:1). Deal triple damage if the enemy is a Marauder. I kinda glanced over it when thinking of newer weapons, but giving the quick affix to a mix of weapon is pretty good. Mang Gain an extra turn if an enemy dies. while Orcs like me just blindly upgrade whateva wenneva. You get just awful upgrades: gain 4 life, create a purple gem, 10% chance to summon a Quasit, and disease first enemy. Jumble the Board. If the enemy has an Undead troop, deal 9 damage to another random enemy. Doomed Blade and Doomed Club both create gems of their respective colors, and the other weapons are better for not having this, but Doomed Crossbow goes further in adding a Doomskull to the board. Deal 8 bonus damage if the enemy is a Dragon. (Ratio = 3:1). Deal [0+Magic] damage to all enemies. That edge is kinda moot though, since now you can just use Monk class to passively fill Skeleton key with 4-matches. Gain an extra turn. Deal [2+Magic] damage to an enemy, and 1 damage to adjacent enemies. Privacy Policy. Doomed Scythe turns Yellow to Doomskulls. The upgrades can also be detrimental against an Orbweaver hero or Orcs. Lightning and Rending are both weapon upgrades for various weapons and their effects are described above. Deal [7+Magic] damage randomly split among enemies. Traitstone colours = Mastery + Weapon. Gain [1+Magic] Life and drain the enemys Mana. The Entangling is amazing because it allows you to use Doomed Glaive in some situations that may not be the best, knowing the enemy will be Entangled anyway. (Boost Ratio 1:1). This only means you absolutely never want to target the last troop, because then you are literally only doing full damage to 1 target (instead of 2) and half damage to only 1 target (instead of 4). Deal [0+Magic] damage to all enemies and give 2 Life to all allies. Create a mix of 6 Blue Gems and Skulls for every Blue Enemy. 1 Like igniteice April 9, 2020, 6:14pm 48 You only get the magic skill bonus when you choose a hero weapon that uses that mana color. Create 6 Skulls if an enemy dies. Especially with potions for a quick first cast, and the +9 enchant self affix for the next ones, it can do tons of damage quite fast. In the end I think Doomed Glaive and Crossbow are the best Doomed weapons available. Sky Hero, Skeleton Key: Good Weapons but I have only used in one team so far Deal [2+Magic] true damage to an enemy. Each Weapon has a unique effect once powered up. Doomed Scythe for having Leeching and Bone. Create [0+Magic] Green Gems. Match gems to power your spells, and match skulls to smite your enemies! Deal [3+Magic] damage to the first enemy. Essence of Evil You absolutely dont want to have a 5 match of Doomskulls get nullified because the middle one turns into a Blue gem.. P.S. I could argue there are more teams that would benefit from covering blue mana than yellow or red, but thats iffy. Based on our scan system, we have determined that these flags are likely to be real positives. [3x] The Marvel Universe comes to life in the original match 3 RPG! Deal [2+Magic] damage to all enemies. and our (Ratio = 3:1), Deal [4+Magic] damage to the healthiest enemy, and remove all Blue Gems to Boost damage. (Boost Ratio 3:1). Celebrimbor can combine and reforge three gems of equal . Deal [4+Magic] damage to an enemy. Increase a random Skill by 5. . (Boost Ratio x2). In this gems of war video I go over the TOP 6 doomed weapons in the game as of September 2021. Guardian Crown The Duststorm is fantastic because it can fill the Doomed Club back up. Lets look at Spiked Manriki. The Frozen is very nice, but unfortunately, youll be freezing the same target thats probably going to die. You will need 2 x Cedrics, but it can loop between Glaycion, Xbow and Stonehammer. Explode 4 random Gems of a chosen color. You are absolutely correct. Id much rather have Dancing Daggers over Orc Kings Club and Three Sisters, since I can always build around the Dust Storm. good on ps4 pain to get on pc. Deal [6+Magic] damage to a random enemy, and Silence them. What do you mean, classes with Fireblade,. These would be the top 5 class weapons with EoE being #1. What does OKC and TS do that make want to use them? Deal [2+Magic] damage to an enemy and a random enemy. The only thing that is irritating is the silence lands on the new first enemy, so a summoned troop picks it up.